"The Plains" is a fictional country in the world of Thistle Knight. It is totally consisted of fields and plains, and is the only major agricultural power in the land of Mentiri.
The plains are a very fertile land with extensive areas perfectly suited for agriculture, especially grains. There is a smaller area in the Plains, nicknamed "The Goddess' Breadbasket", where there is a very rare strain of wheat that can only grow there. It is unable to be shipped out of the area, and the famously delicious bread made from it turns to rock as soon as it passes the border. As such, this place relies more on the tourist trade than on the exporting of grains.
The Plains are in an ideal place to trade with other nations. To the south is the Deserts, to the east are the Mountains, to the west is the Indigo Sea, a trading route to the Islands, and to the north are the Wetlands. There is very little trading relations with the far eastern Rainforests because of the natural barrier created by the mountains and with the Forests because most trading with the Forest country is done through the Islands.
Noran: Noran people with ancestors from the Plains are similar to Cacasian and native American ethnic groups, with pale skin and dark hair, although further south there is some Desert influence on their features and to the North some Wetland. They're very distinct because theirs is the only group of Norans that have naturally blue eyes.
Dunan: The Dunan population of the Plains have pale skin that is often tanned from working in the sun all day, out in the fields. Their Zafi symbols are long stripes that go down the lengths of their arms and curls around their necks, wrists, ankles, and stomachs in organic shapes reminisent of blades of grass. Their primary haircolour is green, full Plains Dunans hair varying from very light seafoam green to almost black forest green. Shades near desert border more yellow greens, near Wetland border more grey greens, near mountain border more blue greens.
Children of the Goddess
Ala: female storm demons, bring down hail onto crops. Encountering an Ala puts a person's mental and physical health in danger. But if you are favoured by an Ala, and treat her with trust and respect, she has the power to make you rich and saves your life in times of trouble.
Adlet: Half-human half-dogs. Adlets have human faces, bodies, and are able to walk upright (though with a hunch), but possess the legs, tail, fur, and teeth of a dog. Occasioanlly have been known to be domesticated, Adlets normally live in large packs and are extremely dangerous. They will often hunt and devour humans without remorse. They are very tall, much taller than humans, and tower over people when standing upright.
Pixies: Small, bug-sized creatures with dragonfly wings and sharp, claw-like fingers. Can swarm and kill someone out in the fields alone at night. Humanesque and pretty, with large yellow eyes that glow in the dark, pixies are always naked and have rough grey skin.
Centaurs: Half horse, half human. Centaurs and the people of the Plains work as comrads, side by side in the fields, and live as neighbours in all parts of life. Centaur/human relations are debateably the greatest human-nonhuman partnership in the world, although Centaurs have the reputation of being rowdy drinkers and centaur/human relationships aren't legally permitted (but they definitly happen anyways).
Tomte: Protectors of the homes of farmers. Appear as very small, very old men, with one eye in the centre of their face and wear red caps. They are believed to take care of a farmer's home and children, and to protect them from misfortune, in particular at night. Capable of teleportation.
Vila: Storm nymphs. Live in meadows and clouds and appear as beautiful Noran women, only they have meadow plant life growing from their skin. They can shapeshift into swans, wolves, snakes, horses, or falcons but prefer to appear as humans. Will not hesitate to punish anyone who insults them, but will grant people they like with good weather. (common names include Andresila, Andjelija, Angelina, Djurdja, Janja, Janjojka, Jelka, Jerina, Jerisavlja, Jovanka, Katarina, Kosa, Mandalina, Nadanojla and Ravijojla)
Five years in the past [The year 313 ADW (After Demon War)] a prophecy was recieved by a very highly regarded magic wielder. This prophecy, although kept secret in its whole, claimed that a Noran girl would bring about the second Demon war. Although the monarchy of the plains tried to calm the people, after the news that a Noran would be the cause panic spread amongst the population. Warnings were issued for all Noran citizens to leave the country, but before widespread evacuations could be completed Dunan-lead parties attacked and killed every Noran they could get their hands on.
The genocide was so horrific and widespread that, officially, there is a population of 0 Norans living in the plains (although there are almost definitely still Norans living there in secret). Widespread paranoia is common, and despite an effort to protect future Norans from being killed, it is still common to see one being caught and killed in public with no one stepping in to help.
This event shed the people of the Plains in a barbaric light, and the surrounding nations are very wary of what the apparently uncontrollable peoples will do next
Clothing (Chastity): People of the Plains are very concentrated on Chastity, and so all of their clothing is very loose and covering, even in the very hot summer months, although Dunans keep their wrists exposed to show off their Zafi marks. For a young person to show their knees is considered disgusting and immoral. Kissing is not a practice in the Plains, and any direct physical contact that is not %100 necissary is considered intimate and scandalous. Boys and girls alike briad colourful grasses into their long hair.
Daily life: People tend to work long hours during the day and sleep through the night, so almost all after-dark celebrations are exclusively the work of the Centaurs. Dawn is the happiest time of day, and people often sing in the streets on their way to the fields.
Children: Children go to school in the winter, and three times a week the rest of the year. Start working in the fields as soon as old enough to walk.
Death: Dead seen as a part of the circle of life, and are buried in the fields to give life to the next years' crop. This caused some spooky mass graveyards after the Noran genocide. Dead are supposed to be respected, but at the same time if you find a skull in the fields it's fine to toss it back and forth like a ball.
Weapons: By law people can't have personal weapons, but since there is a need for sickles and plowblades in the fields very little can be done to regulate the possession of blades. Generally everyone has some kind of dangerous farm tool with them at all times, especially after the prophecy saying there would be another Demon war.
Food: Food is largely from local area: wheat farmers eat bread, cattle farmers eat beef, orchid owners eat fruit, ect. People have family meals, but since everyone works all day these are usually not very good. Plains people aren't known for their cooking, bread excluded.
Greetings: Plains people greet each other with bows, varying from inclined heads to falling to your knees depending on the status of the person being greeted. Tilting head up and jutting out chin seen as impertinent and rude.
Language: Most people know the "Common Tongue", which is used as a trading language, but the primary language is nicknamed "Grass Talk" (speakers are "Grass Talkers"). Similar in sound to North American Indiginous languages. Turns of phrase in common tongue generally relate to farming (ex: Well this is an unexpected harvest). Have names for just about every type of grass and weather.
Money: People on the plains often pay in grains, or coins symbolizing an amount of grains, although most families are largely self-sufficient and have little use for money.